Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball Post author:webmaster Post published:August 29, 2019 Post category:Education and training / Publications You Might Also Like Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features December 20, 2018 On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place August 29, 2019 Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality December 18, 2018
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