Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball Post author:webmaster Post published:August 29, 2019 Post category:Education and training / Publications You Might Also Like On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place August 29, 2019 Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills August 29, 2019 Mobile robot-based exergames for navigation training and vestibular rehabilitation December 20, 2018
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place August 29, 2019
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills August 29, 2019