Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device
- Post author:webmaster
- Post published:December 22, 2018
- Post category:Human-machine interaction / Publications
You Might Also Like
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place
Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design
