Cave Automatic Virtual Environments (CAVEs)
Wall-projected 3D worlds leveraging active stero displays can make the users feel like being physically present in large-scale immersive virtual scenarios
Cave Automatic Virtual Environments (CAVEs)
Wall-projected 3D worlds leveraging active stero displays can make the users feel like being physically present in large-scale immersive virtual scenarios
Consumer-Ready Virtual Reality
The availability of a huge number of mass-market headsets makes it possible to envision an incredibly large set of applications for room-/desktop-scale immersive virtual reality technology
Consumer-Ready Virtual Reality
The availability of a huge number of mass-market headsets makes it possible to envision an incredibly large set of applications for room-/desktop-scale immersive virtual reality technology
Wearable Interfaces
Suits, gloves, glasses and similar equipment can dramatically boost immersion, by letting users interact with virtual contents in a natural way while receiving realistic feedback from them
Wearable Interfaces
Suits, gloves, glasses and similar equipment can dramatically boost immersion, by letting users interact with virtual contents in a natural way while receiving realistic feedback from them
Augmented Reality
See-through technologies (mobile device screens, smart glasses, head-up and holographic displays, etc.) can “augment” the richness of real-life experiences through overlapped multi-sensorial interactive 3D contents
Augmented Reality
See-through technologies (mobile device screens, smart glasses, head-up and holographic displays, etc.) can “augment” the richness of real-life experiences through overlapped multi-sensorial interactive 3D contents
Motion Capture
Multi-tracking camera systems and wearable suits equipped with inertial measurement unit (IMU) sensors can be exploited to recreate human body animations required, e.g., in movies, video games, simulations, etc.
Motion Capture
Multi-tracking camera systems and wearable suits equipped with inertial measurement unit (IMU) sensors can be exploited to recreate human body animations required, e.g., in movies, video games, simulations, etc.
High-Fidelity Simulation
Inertial platforms, omni-directional treadmills and similar devices can enhance the fidelity of the simulation, by providing users with a virtual experience that is ever more similar to the real one
High-Fidelity Simulation
Inertial platforms, omni-directional treadmills and similar devices can enhance the fidelity of the simulation, by providing users with a virtual experience that is ever more similar to the real one
3D Reconstruction
Digitalization of built heritage takes place through 3D reconstruction of existing buildings, where geospatial data are a fundamental geometric input for modelling steps
3D Reconstruction
Digitalization of built heritage takes place through 3D reconstruction of existing buildings, where geospatial data are a fundamental geometric input for modelling steps
Building Information Modeling (BIM)
A work methodology based on interoperability and work sharing: this means less data shedding and greater optimization of the digitization process
Building Information Modeling (BIM)
A work methodology based on interoperability and work sharing: this means less data shedding and greater optimization of the digitization process
Industry 4.0
Virtual reality and related technologies are among the key components of so called “visual computing”, which will contribute at boosting productivity and efficiency in the fourth industrial revolution
Industry 4.0
Virtual reality and related technologies are among the key components of so called “visual computing”, which will contribute at boosting productivity and efficiency in the fourth industrial revolution
Human Movement Studies
Motion capture technology can support the collection, in both indoor (small-scale) and outdoor (large-scale) settings, of biomechanical data that are essential, e.g., in medicine, sport and rehabilitation applications
Human Movement Studies
Motion capture technology can support the collection, in both indoor (small-scale) and outdoor (large-scale) settings, of biomechanical data that are essential, e.g., in medicine, sport and rehabilitation applications
