Computer animation
Studying new interfaces for 3D animators
Computer animation
Studying new interfaces for 3D animators

Overview
Computer animated scenes featuring virtual objects and characters are a key element in a number of application fields, from the production of movies and video games to product and service design, education, training, advertising, cultural heritage, etc. Creating 3D animations is a long and expensive process, which requires animators to deal with sophisticated interaction paradigms.

Goals
VR@POLITO is addressing open challenges in this field by designing and developing new interfaces leveraging emerging approaches in the areas of computer graphics and human-computer interaction with the aim to find, for each graphics production, the best trade-off between time required for creating the animation and the resulting quality.
To this aim, the domain of multi-modal interfaces is being explored, through the adoption of techniques merging different technologies for both input and output. Thus, gesture- and voice-based interaction is being experimented in combination with commercial off-the-shelf tangible user interfaces (TUIs), which are regarded as being capable to make the creation of animation more intuitive, and possibly more efficient, by exploiting the affordances provided by physical props that mimic the structure of virtual counterparts.
Within the above context, visualization systems based on large screens as well as immersive virtual reality-based headsets are being considered as primary means for letting the animators immerse directly in the 3D scene being developed, and providing them with the ultimate point of view for telling a story.

Results
Several studies have been completed already, whose results have been accepted for publication, as listed below. Other works have been submitted for consideration in international conferences and journals in the field.

Publications



