Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device Post author:webmaster Post published:December 22, 2018 Post category:Human-machine interaction / Publications You Might Also Like Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality December 18, 2018 Investigating tangible user interaction in mixed-reality robotic games August 29, 2019 A participative system for tactics analysis in sport training based on immersive virtual reality December 20, 2018
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