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Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device
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A multimodal interface for virtual character animation based on live performance and natural language processing
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Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features
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Mobile robot-based exergames for navigation training and vestibular rehabilitation
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Designing interactive robotic games based on mixed reality technology
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RobotQuest: A robotic game based on projected mixed reality and proximity interaction
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A participative system for tactics analysis in sport training based on immersive virtual reality
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A movement analysis system based on immersive virtual reality and wearable technology for sport training
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Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality