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Monthly Archives: December 2018

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Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device

Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device

  • Post author:webmaster
  • Post published:December 22, 2018
  • Post category:Human-machine interaction/Publications

Continue Reading Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device
A multimodal interface for virtual character animation based on live performance and natural language processing

A multimodal interface for virtual character animation based on live performance and natural language processing

  • Post author:webmaster
  • Post published:December 21, 2018
  • Post category:Computer animation/Publications

Continue Reading A multimodal interface for virtual character animation based on live performance and natural language processing
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features

Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features

  • Post author:webmaster
  • Post published:December 20, 2018
  • Post category:Education and training/Publications

Continue Reading Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features
Mobile robot-based exergames for navigation training and vestibular rehabilitation

Mobile robot-based exergames for navigation training and vestibular rehabilitation

  • Post author:webmaster
  • Post published:December 20, 2018
  • Post category:Education and training/Publications

Continue Reading Mobile robot-based exergames for navigation training and vestibular rehabilitation
Designing interactive robotic games based on mixed reality technology

Designing interactive robotic games based on mixed reality technology

  • Post author:webmaster
  • Post published:December 20, 2018
  • Post category:Education and training/Publications

Continue Reading Designing interactive robotic games based on mixed reality technology
RobotQuest: A robotic game based on projected mixed reality and proximity interaction

RobotQuest: A robotic game based on projected mixed reality and proximity interaction

  • Post author:webmaster
  • Post published:December 20, 2018
  • Post category:Education and training/Publications

Continue Reading RobotQuest: A robotic game based on projected mixed reality and proximity interaction
A participative system for tactics analysis in sport training based on immersive virtual reality

A participative system for tactics analysis in sport training based on immersive virtual reality

  • Post author:webmaster
  • Post published:December 20, 2018
  • Post category:Education and training/Publications

Continue Reading A participative system for tactics analysis in sport training based on immersive virtual reality
A movement analysis system based on immersive virtual reality and wearable technology for sport training

A movement analysis system based on immersive virtual reality and wearable technology for sport training

  • Post author:webmaster
  • Post published:December 19, 2018
  • Post category:Education and training/Publications

Continue Reading A movement analysis system based on immersive virtual reality and wearable technology for sport training
Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality

Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality

  • Post author:webmaster
  • Post published:December 18, 2018
  • Post category:Education and training/Human-machine interaction/Publications

Continue Reading Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality

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