A multimodal interface for virtual character animation based on live performance and natural language processing Post author:webmaster Post published:December 21, 2018 Post category:Computer animation / Publications You Might Also Like A participative system for tactics analysis in sport training based on immersive virtual reality December 20, 2018 On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place August 29, 2019 Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills August 29, 2019
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