A multimodal interface for virtual character animation based on live performance and natural language processing Post author:webmaster Post published:December 21, 2018 Post category:Computer animation / Publications You Might Also Like A movement analysis system based on immersive virtual reality and wearable technology for sport training December 19, 2018 On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place August 29, 2019 Mobile robot-based exergames for navigation training and vestibular rehabilitation December 20, 2018
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