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On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place
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Investigating tangible user interaction in mixed-reality robotic games
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Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design
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User perception of robot’s role in floor projection-based Mixed-Reality robotic games
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Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks
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Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device
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Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality