On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place Post author:webmaster Post published:August 29, 2019 Post category:Human-machine interaction / Publications You Might Also Like A movement analysis system based on immersive virtual reality and wearable technology for sport training December 19, 2018 Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design August 29, 2019 Extending upper limb user interactions in AR, VR and MR headsets employing a custom-made wearable device December 22, 2018
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