On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place Post author:webmaster Post published:August 29, 2019 Post category:Human-machine interaction / Publications You Might Also Like Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills August 29, 2019 A movement analysis system based on immersive virtual reality and wearable technology for sport training December 19, 2018 Mobile robot-based exergames for navigation training and vestibular rehabilitation December 20, 2018
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills August 29, 2019
A movement analysis system based on immersive virtual reality and wearable technology for sport training December 19, 2018